Here you’ll find Eriol’s design work from over the last 10+ years. The run from most recent to oldest in terms of projects.

Superbloom: The Secret Lives of Designers contributing to OSS

A research diary study into the lives of designers contributing to OSS. Inclusive of foundation research and report writing.

Design in OSS

Superbloom: Destiny

User testing interviews and a comprehesive report out on improvements to Least Authority’s Destiny tool. A magic wormhole application for sensitive file transfer.

Destiny Magic wormhole

Superbloom: USER Usable Scietific Ecosystem Research

Deep foundational research and reporting on how Design & Usability is done in scientific and research related OSS tools. Includive of workshops, reosurce building and report wiritng.

USER Usable Scietific Ecosystem Research

Superbloom: Mobile Surveillance Monitor

User research and UI/UX design for a new tool that helps high-risk people understand what risks of Malware and spyware there might be in certain global locations.

Mobile Surveillance Monitor

Superbloom: Prototype Fund coaching

Through Superbloom, ongoing coaching sessions with the OSS projects that the Prototype Fund support. Inclusive of research, product management and UX/UI design support for teams.

Prototype fund coaching

Superbloom: Open Technology Fund Website redesign

A website redesign project inclusive of deep user research, page design, content strategy and information architechture improvements.

Open Technology Fund Website Redesign

Superbloom: Adoptable/Usable tools

A series of resources, guides, games and tutorials on how developers working on privacy and security OSS can learn about and conduct user testing and user research,

Adoptable/Usable tools resources

Open Source Design.net Community

Participating and maintaining the Open Source Design .net community. Looking after FOSDEM devroom, conferences and offering design advice across OSS.

Open Source Design .net community

Sustaining Open Source Design Podcast and Community

Alongside other hosts, I hold space on this podcast for conversationsabout open source and design. Sustain Design & UX working group is also moderated and maintained by myself.

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Open Food Network

The Open Food Network is a 10 year+ OSS project that maintains a global core instance and has country-based deployers of the OSS across the globe.

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Foss Responders

Foss responders is a community-led project to support (FL)OSS technology projects during the Coronavirus (COVID-19) pandemic.

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Open Design : Designers in Open Source

‘Open Design’ aims to learn how, as a design community and an open source software community, we can increase and sustain meaningful design contributions to open source and advocate for designers embracing OSS as part of their learning and careers.

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Isooko : Peace technology

Isooko is a funded consortium project where Ushahidi was the technology partner in discovering whether technology can aid peacebuilding education/activities. The Isooko project taught me a great deal about how to work with seemingly banal design tasks within a high stress, traumatic context.

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HDX Integration

A partnership project between the Humanitarian Data Exchange and Ushahidi. This project aimed to integrate the two platforms in order to make best use of each set of features, primarily the sharing of data openly within the humanitarian sector.

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TenFour

TenFour is one of Ushahidi’s suite of humanitarian, open source tech tools. It aims to aggregate communication methods into a single platform in order to reduce comms related mistakes and chaos when a crisis is happening.

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Dispatcher: Community resiliance

Dispatcher was an incubation project at Ushahidi to build a product that helped build community resilience before, during and after a crisis.

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Ushahidi: Data collection platform

Working at Ushahidi as a product designer and then lead designer, I worked on Ushahidi’s flagship tool ‘Ushahidi:Platform’ an open source data collection platform used in crisis scenarios and for human rights cases.

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Ushahidi:DREAMS

During my time at Ushahidi was additional feature designs and user-testing for the Ushahidi data collection platform in order for the DREAMS program partners to effectively send SMS surveys to multiple beneficiaries.

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Tech and terminal illness

As part of my investigative work into developing products that could help improve user experience of life caring for a person with a terminal illness (or having a terminal illness) I worked on 4 prototype ideas for AR, apps and VR.

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I carry stories of you:interactive story

I carry stories of you is an interactive story about the experience of a carer caring for a terminally ill parent.

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Bristol Pride

’m currently on the committee for the Bristol pride festival managing the onsite decor for an outdoor venue that holds up to 10,000 people.

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ScreenTime app

Leading the visual and UX design projects for a incredibly popular parental control app worldwide across iOS, Android and webapp.

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Interpals.net

This Interpals redesign was a project for an HCI course module. The project encompassed analysis of the current site, UI elements and brand, isolating the key area of improvement for increasing user understanding and interaction.

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Unite Students

I was the lead visual and UX designer for Unite students as the company was scaling up it’s digital profile internally and externally.

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Lexis Nexis

At Lexis Nexis in the UK I was the lead UI designer working on a variety of compliance and legal digital services and products, improving and clarifying complex information.

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Confused.com

During my time at Confused.com I worked my way up from junior to mid-weight designer. At the point I left, I was the longest serving member of the design team and had grown the business case for the team to grow and take on more work in-house.

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Global Game Jam

Global Game Jam is a worldwide event where people interested in making games get together and are presented with a particular challenge or brief and need to create a functioning game out. 2016’s brief was ‘Ritual’.

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Love Food Hate Waste

Love food hate waste are a UK based charitable organisation focused on reducing food waste by educating people on how best to store food, use leftovers and managing their food purchasing.

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Digital Illustration

Over the years I’ve created illustration work for posters, events and personal use. My preferred Illustration style is vector, graphic fashion and pixel though I am also a digital painter.

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Credit Card Matcher

Confused.com the Credit Cards re-design was one of the most ambitious projects undertaken on a solo basis. This project required a complete redesign of the front-end, user journey and back-end infrastructure.

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Green Map

The Green Map project is a global initiative to create maps that don’t rely heavily on the ‘native’ language of the area and promotes a universal language through iconography to be used across the globe.

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Brian the robot

Brian the robot was Confused.com’s mascot for several years. I worked on several satellite projects regarding the Brian character while at Confused.com.

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Compartment

Compartment was a speculative master brief to create an all-encompassing brand identity for a UK based arts organisation. The goals of the arts organisation was to showcase and feature up and coming artists across the UK online and in free publications.

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Scientia Annual

Scientia Annuals was a master brief for a print project. The project consisted of designing a brand for a fictional company with a series of book covers. I choose a science based theme as I’ve long had a personal interest in science and technology and wanted to challenge myself with an trio of books.

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Chapter Arts

Chapter Arts Centre in Cardiff approached me to create original posters for two of their outdoor cinema events.

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Icycl

Icycl is a frozen alcohol product that is sold in bars and clubs across the UK. I worked on a consultant basis in order to bring the product to life by supporting University of South Wales 1st year students to develop a brand.

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British Apple Consortium

The British Apple Consortium was a technical masters brief that combined my mature skills in Illustration and design with (at the time) new technical challenges.

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Logo Design

Through my career I’ve been approached to create several logos and brands. I believe that a logo/brand should fit the company and intended customer base as opposed to play to the designers technical and stylistic strengths.

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Grrl Game Jam

I worked with a team of great people including unity coders and a game designer. I produced the entire suite of characters, illustrations, animations, interface elements and styling.

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Traditional Illustration

I create hand-drawn works of figures, faces, objects, landscapes and situations and overlay these with hand-written text and textures.

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British Research

At a small electronic company in rural Wales, I helped build their core electronics meter business for a worldwide audience and their R&D department in partnership with the University of South Wales Phd department in Cardiff called, British Research.

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Much of my editorial work is for small press magazines and publications. Including feature illustration and internal page layouts.

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Fine art

I typically make graphic inspired work that mixes 2D and 3D with text and textures. My most recent work uses animal bones with overlaid text, patterns and paint mounted on board or on illustrated bases in frames.

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