Portfolio
Here you’ll find Eriol’s design work from over the last 10+ years. The run from most recent to oldest in terms of projects.
UI/UX work
UI/UX - Dangerzone - App for opening suspicious documents safely
An iterative UI/UX design project to apply existing user research needs to critical feature updates for the native app.
UI/UX - Mobile Surveillance Monitor
User research and UI/UX design for a new tool that helps high-risk people understand what risks of Malware and spyware there might be in certain global locations.
UI/UX - Open Technology Fund Website redesign
A website redesign project inclusive of deep user research, page design, content strategy and information architechture improvements.
UI/UX & User research - Open Food Network
The Open Food Network is a 10 year+ OSS project that maintains a global core instance and has country-based deployers of the OSS across the globe.
UI/UX & User research - HDX Integration
A partnership project between the Humanitarian Data Exchange and Ushahidi. This project aimed to integrate the two platforms in order to make best use of each set of features, primarily the sharing of data openly within the humanitarian sector.
UI/UX & User research - TenFour
TenFour is one of Ushahidi’s suite of humanitarian, open source tech tools. It aims to aggregate communication methods into a single platform in order to reduce comms related mistakes and chaos when a crisis is happening.
UI/UX & User research - Dispatcher: Community resiliance
Dispatcher was an incubation project at Ushahidi to build a product that helped build community resilience before, during and after a crisis.
UI/UX & User research - Ushahidi: Data collection platform
Working at Ushahidi as a product designer and then lead designer, I worked on Ushahidi’s flagship tool ‘Ushahidi:Platform’ an open source data collection platform used in crisis scenarios and for human rights cases.
UI/UX & User research - Ushahidi:DREAMS
During my time at Ushahidi was additional feature designs and user-testing for the Ushahidi data collection platform in order for the DREAMS program partners to effectively send SMS surveys to multiple beneficiaries.
UI/UX & User research - ScreenTime app
Leading the visual and UX design projects for a incredibly popular parental control app worldwide across iOS, Android and webapp.
UI/UX & User research - Unite Students
I was the lead visual and UX designer for Unite students as the company was scaling up it’s digital profile internally and externally.
UI/UX - Lexis Nexis
At Lexis Nexis in the UK I was the lead UI designer working on a variety of compliance and legal digital services and products, improving and clarifying complex information.
UI/UX - Confused.com
During my time at Confused.com I worked my way up from junior to mid-weight designer. At the point I left, I was the longest serving member of the design team and had grown the business case for the team to grow and take on more work in-house.
UI/UX - Credit Card Matcher
Confused.com the Credit Cards re-design was one of the most ambitious projects undertaken on a solo basis. This project required a complete redesign of the front-end, user journey and back-end infrastructure.
UI/UX & User research - Interpals.net
This Interpals redesign was a project for an HCI course module. The project encompassed analysis of the current site, UI elements and brand, isolating the key area of improvement for increasing user understanding and interaction.
UI/UX & User research - Tech and terminal illness
As part of my investigative work into developing products that could help improve user experience of life caring for a person with a terminal illness (or having a terminal illness) I worked on 4 prototype ideas for AR, apps and VR.
UI/UX & User research - I carry stories of you:interactive story
I carry stories of you is an interactive story about the experience of a carer caring for a terminally ill parent.
UI/UX & Graphic/Visual Design - Green Map
The Green Map project is a global initiative to create maps that don’t rely heavily on the ‘native’ language of the area and promotes a universal language through iconography to be used across the globe.
UI/UX & Graphic/Visual Design - Compartment
Compartment was a speculative master brief to create an all-encompassing brand identity for a UK based arts organisation. The goals of the arts organisation was to showcase and feature up and coming artists across the UK online and in free publications.
User research work
User Research - The Secret Lives of Designers contributing to OSS
A research diary study into the lives of designers contributing to OSS. Inclusive of foundation research and report writing.
Usability Testing & UI/UX: Destiny
User testing interviews and a comprehesive report out on improvements to Least Authority’s Destiny tool. A magic wormhole application for sensitive file transfer.
User Research - USER Usable Scietific Ecosystem Research
Deep foundational research and reporting on how Design & Usability is done in scientific and research related OSS tools. Includive of workshops, reosurce building and report wiritng.
User research & Educational Resources - Adoptable/Usable tools
A series of resources, guides, games and tutorials on how developers working on privacy and security OSS can learn about and conduct user testing and user research,
User research & Workshop Design & Program leadership - Isooko : Peace technology
Isooko is a funded consortium project where Ushahidi was the technology partner in discovering whether technology can aid peacebuilding education/activities. The Isooko project taught me a great deal about how to work with seemingly banal design tasks within a high stress, traumatic context.
User research & Workshop Design & Program leadership - Open Design : Designers in Open Source
‘Open Design’ aims to learn how, as a design community and an open source software community, we can increase and sustain meaningful design contributions to open source and advocate for designers embracing OSS as part of their learning and careers.
OSS Community work
OSS Community work & Design coaching - Prototype Fund coaching
Through Superbloom, ongoing coaching sessions with the OSS projects that the Prototype Fund support. Inclusive of research, product management and UX/UI design support for teams.
OSS Community work - Open Source Design.net Community
Participating and maintaining the Open Source Design .net community. Looking after FOSDEM devroom, conferences and offering design advice across OSS.
OSS Community work - Sustaining Open Source Design Podcast and Community
Alongside other hosts, I hold space on this podcast for conversationsabout open source and design. Sustain Design & UX working group is also moderated and maintained by myself.
UI/UX & OSS Community work - Foss Responders
Foss responders is a community-led project to support (FL)OSS technology projects during the Coronavirus (COVID-19) pandemic.
OSS Community work - Global Game Jam
Global Game Jam is a worldwide event where people interested in making games get together and are presented with a particular challenge or brief and need to create a functioning game out. 2016’s brief was ‘Ritual’.
Graphic / Visual Design work
Graphic/Visual Design - Bristol Pride
’m currently on the committee for the Bristol pride festival managing the onsite decor for an outdoor venue that holds up to 10,000 people.
Graphic/Visual Design - Scientia Annual
Scientia Annuals was a master brief for a print project. The project consisted of designing a brand for a fictional company with a series of book covers. I choose a science based theme as I’ve long had a personal interest in science and technology and wanted to challenge myself with an trio of books.
Graphic/Visual Design - British Research
At a small electronic company in rural Wales, I helped build their core electronics meter business for a worldwide audience and their R&D department in partnership with the University of South Wales Phd department in Cardiff called, British Research.
Graphic/Visual Design - Print design
Much of my editorial work is for small press magazines and publications. Including feature illustration and internal page layouts.
Graphic/Visual Design - Digital Illustration
Over the years I’ve created illustration work for posters, events and personal use.
My preferred Illustration style is vector, graphic fashion and pixel though I am also a digital painter.
Graphic/Visual Design - Logo Design
Through my career I’ve been approached to create several logos and brands. I believe that a logo/brand should fit the company and intended customer base as opposed to play to the designers technical and stylistic strengths.
Graphic/Visual Design - Icycl
Icycl is a frozen alcohol product that is sold in bars and clubs across the UK. I worked on a consultant basis in order to bring the product to life by supporting University of South Wales 1st year students to develop a brand.
Graphic/Visual Design - Love Food Hate Waste
Love food hate waste are a UK based charitable organisation focused on reducing food waste by educating people on how best to store food, use leftovers and managing their food purchasing.