Resources for developers to improve usability testing skills under pressure

Project Overview: Making usability testing make sense for small, resource-constrained technology teams and the developers that prop up the open source internet freedom ecosystem.


This project was a multi-stakeholder endevour that involved design research skills, facilitation, creation of varied design resources and community socialising of the content. The organisation I worked for, Superbloom, partnered with another organisation Okthanks and the funder Internews.

The objective of Adoptable/USABLE Tools was to condust user research with open source privacy and security tool/software (OSS) teams and developers to first understand where the gaps in design knowledge are, where the misunderstandings of design and user research processes are and to learn in what mediums and methods did the developer and OSS community want to learn about design and user research. We also discovered, through the process of user research that the stages after design and user research were difficult for OSS projects to understand and resource time for.


Images from the interactive game

Above: Images from the interactive guide/game


I worked with a colleague and external partners on these resources and did both design and development work myself working with my colleague.

The microsite project we created includes the user research and usertesting process from deiciding on user research, usability test or user testing, planning what to user test, writing out recruitment and test scripts, collecting insight data and then collaborative synthesis of findings and how to apply those to development work.


The mircosite homepage

Above: The mircosite homepage


Impact


The fact that this project had community engagement and resource publicity baked into the fund proposal ensured we caould maximise the impact. Often, design resources, even highly interactive and engaging ones are hard to embed into developer and OSS processes.

By spending time making short videos, attending and speaking at OSS related conferences and holding interactive workshops we were able to socialise the work and resources beyond social media Which we also did both ourselves as well as partnering wiht podcasts and news twitter accounts. We receive high praise from conference attendees, good traffic numbers to the micro-site and some issues raised on the OSS repo to improve certain aspects of the information.


Images from synthesis

Above: Images from synthesis


When we gathered feedback from users and spoke about the work then many developers and OSS tool teams said how useful the templates, information and examples are in their day to day work.

As with most grant funded work, there are elements that can be improved and progressed but without ongoing sustainable funding then these elements cannot be worked on.


Outputs



New skills


I had previously made simple games using bitsy and Twinery and joined game jams before but this was my first time coding a full end to end interactive experience in Twinery.

I also managed what we focused our time on and how we strategically approached the publication of this project.


A short comic about parallel dev and design work

Above:A short comic about parallel dev and design work